Video Games 1989

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Video Games 1989: Intro

Video Games 1989: Several new titles such as Phantasy Star II, Golden Axe and Bonk’s Adventure, and Super Mario Land were released.

Please scroll down to vote for your favorite video games of 1989. Thanks!

video games 1989

Game of the Year 1989

Game of the Year at the Golden Joystick Awards is won by Operation Wolf (8-bit) and Speedball (16-bit).

Arcade Games 1989

Atari Games releases the Hard Drivin’ arcade game, with filled polygon 3D graphics, physics simulation, and a force-feedback steering wheel. Sega releases Golden Axe, the first game in the Golden Axe series. Also, Atari Games releases S.T.U.N. Runner in arcades, a 3D polygonal vehicle combat/racing game.

CONTINUE READING BELOW
The Super Nintendo Entertainment System is a 16-bit home video game console developed by Nintendo. It was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.

Console Games 1989

Sega releases Phantasy Star II, a landmark title for the role-playing video game genre. Nintendo releases Super Mario Land on the Game Boy, introducing Princess Daisy to the Mario series. Konami releases Teenage Mutant Ninja Turtles for NES, one of the first video games based on the 1987 Teenage Mutant Ninja Turtles animated series, being released after the show’s second season. Bullfrog releases Populous, one of the first commercially successful god games.

Lucasfilm Games releases puzzle game Pipe Mania, which lives on in other titles as a visual representation of computer or security system hacking. Nintendo releases Mother in Japan, the first of a trilogy of role-playing games produced by celebrity writer Shigesato Itoi. Nintendo of America introduces Enix’s Dragon Warrior franchise to North America. Nintendo releases the Zelda Game & Watch.

Capcom releases DuckTales for NES based on the Disney animated TV series of the same name. Brøderbund releases Prince of Persia for the declining Apple II, having been in development since 1985. Ports to other systems turn the game into a hit. Maxis releases Will Wright’s Sim City, the first of the “Sim” games and a revolutionary real-time software toy. Strategic Studies Group releases Warlords which was one of the first fantasy turn-based strategy game.

Hudson Soft releases Bonk’s Adventure, introducing the TurboGrafx-16 mascot and starting the Bonk franchise. Techno Soft releases Herzog Zwei for the Mega Drive in Japan, laying the foundations for the real-time strategy genre. Konami releases Castlevania III: Dracula’s Curse, the third and final game from series for NES. Wes Cherry writes Solitaire and Robert Donner writes Minesweeper, which are bundled with Microsoft Windows starting from version 3.

Psygnosis releases difficult platformer Shadow of the Beast, demonstrating the capabilities of the Amiga and helping sales of the computer. Sega releases Wonder Boy III: The Dragon’s Trap.

CONTINUE READING BELOW
The Nintendo Entertainment System is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer on July 15, 1983, and was later released in New York City in 1985, and throughout the U.S as well as in Europe and Australia during 1986 and 1987.

Hardware 1989

NEC’s PC-Engine released in North America as the TurboGrafx-16. Atari Corporation releases the Lynx handheld console with color and backlighting. Sega Mega Drive released in North America as the Sega Genesis. Nintendo releases the Game Boy handheld console. Mattel releases the Power Glove controller for the NES home console.

How PC-Engine / Turbografx 16 was born?

Hudson Soft wanted more graphical power to it’s games but Nintendo wasn’t interested. Hudson went to NEC and PC-Engine (JP) / TurboGrafx16 (US) was born. It was extremely successful in Japan where it immediately outsold Famicom but sucked outside of Japan due to horrible marketing strategy. Lots of good games were never released outside of Japan.

Closer look at Some Video Games of the 1989

Click on game title to read about it


A Nightmare on Elm Street (NES)

Platform: Nintendo Entertainment System (NES)
Released: October 1989
Developer: Rare
Publisher: LJN

a nightmare on elm street nes

Game description
A Nightmare on Elm Street is a side-scrolling video game, loosely based on the Nightmare on Elm Street franchise. It should not be confused with an unrelated game with the same title for the Commodore 64 and IBM PC also released in 1989.

The player takes on the role of an ordinary teenager. Additional teenagers can be controlled by up to three other players with the use of the NES Four Score. The objective is to scour the vicinity of Elm Street, collect the bones of the supernatural serial killer Freddy Krueger and dispose of them in the local high school’s furnace. Source

Game story
Something frightening has been happening on Elm Street lately. It seems that with each waking day another gruesome discovery is made, another neighborhood teen has mysteriously passed away into the dark stillness of the night. Everyone says it’s natural causes, but it seems as if something (or someone) has been picking them off one by one in their sleep. It’s a horrible nightmare come true, and this nightmare has a name – Freddy Krueger. Source

Gameplay
The game takes place in the neighborhood of Elm Street and is played from a side-scrolling perspective. The game’s environment is inhabited by hostile characters (such as zombies, cats, dogs, skeletons, bats and minotaurs) that will attack the player character. Being attacked a certain number of times will cause the player to lose a life.

Because the game takes place around midnight, certain areas are initially locked off from the player and require a key to be collected for later access. Within the individual buildings, the player must collect the bones scattered throughout the level before being able to leave. When all the bones are collected, a boss battle with Freddy will commence. Defeating Freddy will both allow the player to exit the area and earn the player a key that allows access to a new area. Source

Sleep Meter
A game mechanic unique to the title is the “Sleep Meter”. The meter indicates how close the player character is to falling asleep. If even one of the player characters falls asleep, all of the player characters will be transported to an alternate version of the environment referred to as the “Dream World”, where the player is more vulnerable to attacks from Freddy.

The Sleep Meter decreases automatically, but does so at a slower pace when the player character stays in motion. The Sleep Meter can be increased by collecting cups of coffee scattered throughout the levels. When in the Dream World, the player character can be returned to the default version of the level by collecting the boom box placed somewhere within the level. Source

Special Powers
Collecting certain icons grants the player characters special powers while they’re within the Dream World, namely the ability to throw shurikens, javelins or magic projectiles.

Tips and Tricks
This is the best order of Houses to go into:
1.The first three houses in any order.
2.Junk Yard (Last place on street)
3.Elm St. Cemetery (place right next to Junk Yard)
4.Freddy’s House (the old broken wood house)
5.Elm St. High School (the last level)
Source

Reception
Writing in retrospect in 2010, an IGN journalist was mixed towards the game, praising its sleep meter element but also feeling it was a “low-rent Castlevania with a great but bizarrely weak super-villain.”

Overall, I’d say this is a solid NES horror game and something that I would go back and play again. I enjoyed this much more than Friday The 13th. The game is not long at all and you should have it beat in no more than 5 hours. – Nancy Thompson
Source

Highpoints:
Amazing graphics and music make it a joy to play.
Four player co-op, so you can enjoy it with your whole family!
A video game based on a film franchise on the NES that DOESN’T suck.

Lowpoints:
If you pause the game it mutes the wave channels, which is not good if you want to listen the music.
Source


A Nightmare on Elm Street (MS-DOS)

Platform: MS-DOS
Released: 1989
Developer: Westwood
Publisher: Monarch Software

a nightmare on elm street dos

Game description
In this exciting action game based on the hit movie, you must find evil Freddy’s house before he finds you, and enter it to rescue your friends. Freddy strangely disappears after you enter the house, but you must contend with the various nightmarish creatures. A fast, fun, but very short game if you’re a good action gamer. Source

Game Story
In the beginning, the player gets to choose what character he wants to play, as each character has his or her own special ability. After selecting a character, it is up to the player to rescue the five other characters from Freddy’s sharp claws. But before you can do that, you must first find out where Freddy lives…

Once you have found out where Freddy lives, you have to move through his maze-like house collecting keys, pulling switches and defeating hordes of strange and creepy enemies.

You will gradually venture deeper into his house, and into madness. Source

Positive points:
Game managed to capture at least some of the atmosphere featured in the movie. At times, you can really feel that Freddy is gaining on you and you hope that you will not run into a dead-end street.

The graphics, while of course not spectacular, manage to evoke a dark and nightmarish feeling. The level design is typically mazelike, and although I normally despise mazes, it fits right into this game. The player will become disorientated, and the feeling of being trapped inside a nightmare will take hold of him.

The enemies are varied and unusual, like for example the evil wheelchairs. The fact that some weapons work better on some creatures adds an element of strategy to the game (saving it from being just a hack-and-slash game).

The negative points:
The most prominent problem is that it will get boring quickly, you can only run around attacking wheelchairs and collecting coins for so long before the novelty wears off (not that the game is very novel to begin with).

Another weak point in the game is the music, which was nearly nonexistent. Source

Walkthroughs, maps, tips and tricks
Here: you can find walkthroughs, maps, tips and tricks! Enjoy!


Populous (Amiga)

Platform: Amiga
Released: 1989
Developer: Bullfrog Productions
Publisher: Electronic Arts

populous amiga

Game description
Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first god game. With over four million copies sold, Populous is one of the best-selling PC games of all time.

The player assumes the role of a deity, who must lead followers through direction, manipulation, and divine intervention, with the goal of eliminating the followers led by the opposite deity.

Gameplay
The main action window in Populous is viewed from an isometric perspective, and it is set in a “tabletop” on which are set the command icons, the world map and a slider bar that measures the level of the player’s divine power or “mana”.

The game consists of 500 levels, and each level represents an area of land on which live the player’s followers and the enemy followers. In order to progress to the next level the player must increase the number of his followers such that they can wipe out the enemy followers. This is done by using a series of divine powers. There are a number of different landscapes the world (depicted on the page in the book) can be, such as desert, rock and lava, snow and ice, etc. and the type of landscape is not merely aesthetic: it affects the development of the player’s and enemy’s followers.

The most basic power is raising and lowering land. This is primarily done in order to provide flat land for the player’s followers to build on (though it is also possible to remove land from around the enemy’s followers). As the player’s followers build more houses they create more followers, and this increases the player’s mana level.

Review:
Volcanoes are fun; damage is repaired by razing the area to sea level and then rebuilding it. Total enjoyment, were it not for the fact that the opposition is doing the same to you. Once one world has been won to your cause the next one in your campaign will be more difficult, with harsher terrain and a more intelligent enemy. Apart from the enormous flexibility of the game options – you can even make your opposite number very stupid – the really smart feature of Populous is its computers feature. Usually the game is single player but with the addition of a modem two can compete. More sociable types can use a null-modem RS232 lead and talk to someone at a closer range. High baud rates increase the speed of movement, and all versions of Populous use the same protocol, so Amigos can talk to STs.

The graphics are neatly isometric and the sound is suitably big for a game about supreme beings. What could really be done without is the flashing of the power LED on the Amiga casing in time to your heartbeat. Nervous types may assume a crash. If the world’s getting too much for you, build your own with Populous. It’ll take you more than six days, and you won’t want to rest until you’re finished.

Or that’s how it was! Even fond memories of the 1989 original can’t disguise the fact that Populous isn’t relevant or fun almost 30 years later.

Cheat codes of Populous
Here: you can find cheat codes! Enjoy!


Gaming Innovations of 1989

First game to use entirely digitized graphics was released – Exterminator. Same technology was later used for example in Mortal Kombat series.

Which game was the best? (You can choose more than one)

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Composed by: Retroconsole xyz

The Sega Genesis, known as the Mega Drive in regions outside of North America, is a 16-bit home video game console developed and sold by Sega. The Genesis was Sega’s third console and the successor to the Master System. Sega released the console as the Mega Drive in Japan in 1988, followed by North America as the Genesis in 1989.

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