Command & Conquer is a real-time strategy game developed by Westwood Studios – Yep, the same creators who made Dune II: The Battle For Arrakis, and published by Virgin Interactive in 1995 for MS-DOS and other platforms.
It’s the first chapter of one of the most popular video game series of all time and the game that made the RTS genre popular.
Command & Conquer involves players operating as one of two playable factions on a map – the Global Defense Initiative (GDI), and the Brotherhood of Nod – developing bases, gathering resources and using them to produce troops, and then defeating their opponents by eliminating their army and either destroying or capturing their base.
Base production and unit training is funded by gathering Tiberium, the game’s sole resource, through the use of harvesting units, and processing them into credits through a refinery structure.
Each faction has its own unique types of units, its own superweapon, and its own combat strategy: GDI relies on superior firepower and armour at the expense of greater production costs and slower movement; while Nod relies on a combination of numerical superiority, superior speed, and unconventional tactics, generally at the expense of less firepower and poor durability.
In these short series I am going to demonstrate few missions of both factions: GDI and NOD – So it is not going to be a full playthrough!